One night I couldn't sleep, as often happens, and started thinking about puzzles, as also often happens. I ended up thinking about trying to specify a large empty area for a puzzle with only a single rule: divide the grid into L trominos. That's it. I pretty quickly found an empty 6x6.
But why was I even thinking about this sort of shape dissection in the first place? Well, it turns out to have the same answer as to why I jumped straight to region division for LS56, which turns out to be the same reason I gravitated to Light and Shadow-likes a couple years ago. Lunarch has been working on another puzzle game for the past months, and I've been hard at work on the puzzle side of this game as well. There's so much more than just this little teaser shows...
In other news, as of about today I can share up to 172 of my Islands of Insight puzzles, as long as I only provide static images for those puzzles, and do not myself provide a means of solution checking those puzzles. I'll have to filter through my archives for what I consider the best of the bunch, and I'll probably put together a single PDF collection of some of my highlights from the game. This is completely separate from the unused prototype puzzles I alluded to however many posts ago, which will have solving interfaces and solution checking.
I've been busy, even when this blog hasn't been. It's been hard to find the drive to keep updating it given the overlap with what I've been doing for work (spreadsheets for organizing and the like), but I'll try to keep on top of things at least a little better going forward. No more 6 month backlogs. I hope.
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