Saturday, February 19, 2022

Puzzle #410 - Cave (Half and Half)

Recently, djmathman finished running Logic Showcase 31, where the requirement was to make a puzzle using the recently popularish variant "Half and Half". In addition to standard Cave rules, exactly half of the cells in each outlined area must be shaded. I almost didn't submit a puzzle for this but found myself with an hour before the deadline, an idea, and a drive to make something neat.
puzz.link interface (Nanro substituted, not recommended)

I did at one point have a unique puzzle without the dominoes in the corners but felt that the extra pair of regions allowed for an improvement to the logic and flow of the puzzle.

Thursday, February 17, 2022

Puzzle #409 - Mirror, Mirror (Aqre)

It took me a while to actually sit down to make a serious Aqre puzzle (since rooms still don't feel right for me with the other constraints) so of course, when I did I went for a very ambitious theme of symmetric rooms, with a 5 on one side and a 2 on the other. It took surprisingly little time to find a working puzzle, but it took significantly longer to find a version that I felt had fair enough logic. It's still really subtle and I'll probably put together a walkthrough for this one to explain the intention at some point later.

Also, Puzzle Ramayan round 1 recently concluded, and I recorded my third place finish, and added a few annotations throughout. If you're interested, feel free to check it out here.

Friday, February 11, 2022

Puzzle #408 - Suspicious Clearout (Uso-One)

All the way back on August 31st, 2021, Bryce Herdt posted a 4 room Uso-One template. The theme is... obvious. I'd never tried making one before, so I gave it a shot and then sat on the puzzle until then, unsure if I was going to do anything with it or not. After all, it wasn't my theme and the solve is a bit simple. But simple isn't bad and this was the only non-meme puzzle that was made from the layout so, here it is.

What a weird type. I really need to get better at dealing with lying clues. This also concludes my backlog of puzzles that I can actually post for now- I have so many good ones waiting to be freed up :)

Thursday, February 10, 2022

Puzzle #407 - Bonus Gift (NIKOJI)

MetaTerminal didn't receive a secret solver gift this year. So a bunch of people banded together to assemble a series of mostly hunt puzzles- since that's where things were headed and I don't do hunt puzzles, I didn't help out.

But then when they started streaming a solve of their gift, I felt like putting together an extra puzzle just because, and went with a NIKOJI due to available theming- this is still a weird type to construct and I ran into a lot of dead ends. Though in the end, I made something I think is pretty neat.

The extra E and the mis-spelling are unfortunate. But hey, this works.

Wednesday, February 9, 2022

Puzzle #406 - Quartered, To Be Drawn (Simple Loop)

I felt like making a Simple Loop one day. I made this, and no longer felt like making Simple Loop any time in the near future- it's so hard to make a puzzle work without circumventing earlier deductions that I honestly just gave up.

Small compromise aside, I do like how parts of this turned out. I just think I'd need to go much, much bigger to really get anything meaty.

Tuesday, February 8, 2022

Puzzles #403, #404 & #405 - Light Tapas

I actually made these three Tapa puzzles a few weeks ago. The first was the result of trying to find a neat antisymmetric design, the second came after playing around with latticed ?? clues in pzprrt (but made by hand later), and the third was just because I wanted to make a standard Tapa afterward. No extra tricks.




The 111 clue in the last one wrinkles a little bit, but I couldn't find another nice way to make the theme resolve. I normally avoid "21", instead formatting it as 12, but it just had to be 21 here.

Monday, February 7, 2022

Puzzles #401 & #402 - Unspoken Rules (TomTom)

One of the things I like to do with my puzzles sometimes is question a convention that most, or all puzzles in the genre have. Early on, I made a LITS with internal borders and thought nothing of it until people started discussing if it was a variant or not. Then early on this blog, there are the Moon or Sun puzzles that allow passing through all 0 of a symbol in a region. Now, here's a TomTom that uses negative given values, which is something I don't think I've seen before.

I tried making this between two other TomToms on request for GMP, actually- the first draft was broken (I missed that 3-3-2-1 = -3 as a possibility) because the idea crossed my mind. However, the other two were actually accepted for future use, and I'm really pleased with what I made for the one posted a couple weeks ago.