Showing posts with label aqre. Show all posts
Showing posts with label aqre. Show all posts

Thursday, January 25, 2024

Puzzles #594 & #595 - WPC Practice+ (Aqre Symmetry)

My practice puzzle contribution to the US team for the 2023 WPC was - aside from the Islands of Insight notes that led the team to an absolutely crushing performance in the round - was an Aqre (Symmetry). Standard Aqre rules apply, with the additional rule that any region with a circle at its center must have rotational symmetry. No constraints exist on regions without a circle.

...yes, that is a slight deviation from the rules as written because I couldn't get the last input to the final corner to work without either breaking theme even more, or breaking the entire puzzle.

I didn't want to just post this blemished puzzle, though, so here's what was originally meant to be an 8x8 tetromino themed appetizer that grew out of control to avoid breaking theme. All symmetry on the right, no symmetry on the left.

Sunday, October 16, 2022

Puzzle #458 - Zigzag Packing (Symmetry Aqre)

Another puzzle type in GPQ5 was Aqre, and the variant for the genre was Erqaqre, with the additional rule that every area must be rotationally symmetric. My puzzle in GPQ5 has the same theme as this, with no clues and all regions having an even area, but that puzzle has a smoother solve path I also have a regular Aqre in there that I'm really happy with, so check it out if you want to!

Thursday, February 17, 2022

Puzzle #409 - Mirror, Mirror (Aqre)

It took me a while to actually sit down to make a serious Aqre puzzle (since rooms still don't feel right for me with the other constraints) so of course, when I did I went for a very ambitious theme of symmetric rooms, with a 5 on one side and a 2 on the other. It took surprisingly little time to find a working puzzle, but it took significantly longer to find a version that I felt had fair enough logic. It's still really subtle and I'll probably put together a walkthrough for this one to explain the intention at some point later.

Also, Puzzle Ramayan round 1 recently concluded, and I recorded my third place finish, and added a few annotations throughout. If you're interested, feel free to check it out here.

Friday, April 30, 2021

Puzzles #340 - #349 - BuckBlosters? (Variety)

On the Puzzler's Club Discord, Koala runs a parody quiz show called BuckBlosters, and wanted to run a logic puzzle round. So when a general call for constructors was put out, I volunteered and ended up making 10 of the 25 puzzles used! The target difficulty was "easy, for total beginners" and that ended up being overshot a bit, but it worked out well as both players had some solid logic puzzle experience. There was a puzzle for each letter except for X, and I ended up making A, C, H, J, M, N, P, Q, T and V.

First up: Arukone, with a theme of "oops". The show was pitched as "oops all logic" so I went with that as a starting point here. This one could probably have been a bit bigger but I like how the path turned out.


Curve Data was the obvious choice for a trolling C genre, and so I elected to make a simple example of what can best be described as a Cursed Data.

I had a Heteromino lying around that I didn't submit to the 6x6 logic showcase, so I dropped it into this project since I liked the open space it had. This is a pretty tough type to construct actually.

There weren't a lot of options for puzzle types beginning with a J, and after a couple non-unique Juosan puzzles were posted, I tried my hand at it. I uh... came up short on the first couple attempts before finally managing a unique one. It's a very strange type!

I thought that the set should be all very easy puzzles, and so I took the letter M to make a more challenging Minesweeper, operating under the assumption that everybody already knows these rules and so something more challenging can just be dropped in. It worked out well, the puzzle didn't take too long to get solved and honestly took a similar amount of time to the rest of the ones that weren't trivial. This was also the first time I'd tried constructing one of these- specifying the corners proved to be an issue, in the same way that I ran into issues getting the last bits of the Arukone and Juosan to work as this was also the first time I'd tried making those types.

NIKOJI allows for some very fun theming, while being very tough to construct. And again, this was the first time I tried...I think it turned out well enough. Especially because I did manage to get this theme to work.

Next up, I made a more involved Putteria puzzle because the type is simple enough that I though the main logical idea in this puzzle would be easy enough to spot. It had one of the longest solve times of the show (of puzzles that came up) while still not being excessive, which I count as an absolute win.
There were jokes about how there were no Q puzzle types but we needed a Q anyway, and the leading thought process was to go with "Qurve Data". I didn't like that idea so I made a Qre. I mean I made an Aqre. Yeah, that's the one. Just like Putteria and most of the rest this was the first time I'd tried making one, so I'm very happy I managed to get the OH NO theme to work.

I hadn't really tried to make a solution themed Spiral Galaxies before, so I gave it a shot. The solvers got a kick out of it afterwards so again, a successful construction. Making a good puzzle is all about making sure it fits well into where it gets shared, whether that be a blog (either everything or a standalone good puzzle), something just for fun (probably easier) or a contest (hide the uniqueness tricks, probably not trivial). Also this was labeled Tentaisho to allow for a Sudoko game. You don't know what a Sudoko game is? Well, you see, it takes 10 to 30 minutes...

And for my final contribution, I made a View puzzle to knock out the letter V as I knew that would be a challenging letter to hit. View is still a weird type to work with and so I'm surprised I managed a theme like this one at all. Though, only 0 would work best on a small grid anyway...
Enjoy the puzzles! I'm not sure if #350 will be anything special or not, but I do know that I should have another post before then with something else I've been working on that I'm excited to share. Keep an eye out for it!

Thursday, February 11, 2021

Puzzle #304 - Grazing Fields (Slitherlink (Aqre))

Recently, the get-to-know-each-other-well in the Puzzlers Club Discord has become active again. I asked a couple people what kind of puzzle I should make, and got back "an Aqre variant", "a Slitherlink for logic-race", and "a 13x14".

I think I delivered.

Solve as a standard Slitherlink puzzle. Additionally, no 4 consecutive cells in a line may all be inside or outside the loop. Good luck with this one.