Monday, January 27, 2025
Puzzles #738 - #746 - Santa's Choco Banana
Sunday, January 26, 2025
Puzzles #735 - #737 - We Are So Back (Double Back Variants)
Tuesday, January 21, 2025
Puzzles #702 - #734 - Mini Threes Pack
Mini Threes Pack (PDF)
Thursday, October 3, 2024
Puzzle #691 - Variant Masyu Day!
Wednesday, September 25, 2024
Puzzles #673 - #678 - One to Eight Collection
Monday, September 23, 2024
Puzzles #668, #669 & #670 - 24HPC Zodiac (Little Killer Latin Square, Antiknight Tomtom)
Wednesday, September 18, 2024
Puzzles #658 & #659 - 24HPC Domino Kurodoko
Tuesday, September 17, 2024
Puzzles #655, #656 & #657 - IPC Extras (Yajilin, Masyu All Cells)
Monday, September 16, 2024
Puzzles #652, #653 & #654 - IPC Round 3 (Killer Doppelblock, Clone Snake)
Saturday, February 17, 2024
Puzzles #636 & #637 - Monkey Madness (Compass Galaxies)
Before WPC 2023, I ran a Puzzle Getchu!, a contest themed on Ape Escape. I had intended to queue these puzzles for posting before WPC, but didn't have the time. Better late than never!
Monkey Madness is the final level of Ape Escape, taking place first in an amusement park, and ending up in a castle floating in space. The level has 24 monkeys - 11 in the first (bottom) half, and 13 in the second (top) half. It's also huge, taking up 20% of a speedrun, so for the contest puzzle I had to go big. 14x14 was where I started, but was actually too small, so I bumped it up to 16x16. Oh right, the genre choice: I really liked the "one X per region" rule from the Pentominous in So Many Bees, so I brought that back with monkeys instead of bees. It ended up at 40 points, which on finishing pace would be 16 minutes for this puzzle. Interestingly, Ken Endo got here with more time than that and did not solve in time, similar to his performance in Puzzle Zodiac - also arriving at the final puzzle with plenty of time and coming up short. My contests always seem to have a "boss puzzle" at the end that really kicks people around, but it's always a standout and this was no exception: in the feedback I got afterwards, this was the most mentioned puzzle by far.
Rules: Divide the grid into regions along cell boundaries so that each region contains exactly one monkey (shown as a monkey inside a hexagon) and exactly one other clue. A white circle (Spiral Galaxies clue) indicates that the region has 180 degree rotational symmetry centered on the clue. A number in an X (Compass) clue, if given, indicates the number of cells inside that region that are further than the clue in the direction of the number.
Oh right I also had to make an example puzzle. So I did - it's pretty uninspired, but meh. I needed an example and this was the last one I made, and I knocked out all the examples over 2 days to rush the contest out before WPC. But also, I didn't want to re-use ideas from the main puzzle!
Friday, February 16, 2024
Puzzles #634 & #635 - TV Tower (Multi-Skyscrapers)
Before WPC 2023, I ran a Puzzle Getchu!, a contest themed on Ape Escape. I had intended to queue these puzzles for posting before WPC, but didn't have the time. Better late than never!
The penultimate level, TV Tower, is a skyscraper. But I didn't just want to go with a big Skyscrapers puzzle since I felt an 8x8 or larger would be less interesting. I also didn't think I could pull it off well! So I added the multi rule: Circled cells act as clues for all adjacent grids and will have the same value for all grids.
The example had a lot to show and I'm kind of surprised this grid layout even has any solutions, let alone working with such a sparse antisymmetric cluing. I almost like the example more than the contest puzzle.
The 20 point contest puzzle had to be multiple stacked grids, of course. My first attempt was a pair of 7x7 grids, but after a few hours I found I had no way to resolve the middle. So I scrapped that start and briefly considered three 5x5 grids before discarding that idea - WSPC 2021 did a 3x3 array of these and I had nothing new to add. I then set up three 6x6 grids and thought it looked way too large, so I nerfed it down to a pair of 6x6 grids and went for it. I used the same break-in as the aborted 7x7 attempt since I'd already discovered it, and there was no point not using the things I learned from that failed attempt.



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