Sunday, January 26, 2025
Puzzles #735 - #737 - We Are So Back (Double Back Variants)
Tuesday, January 21, 2025
Puzzles #702 - #734 - Mini Threes Pack
Mini Threes Pack (PDF)
Friday, October 11, 2024
Puzzle #701 - Dumbbell Dichotomy (Regional Yajilin)
Monday, October 7, 2024
Puzzle #695 - The Other Backlog (Castle Wall)
Saturday, October 5, 2024
Puzzle #693 - One, Two, Slitherlink!
Thursday, October 3, 2024
Puzzle #691 - Variant Masyu Day!
Wednesday, October 2, 2024
Puzzle #690 - Masyu Day!
Monday, September 30, 2024
Puzzle #688 - Not So Simple Loop
Friday, September 27, 2024
Puzzles #681, #682 & #683 - More Showcase Backlog (Kurodoko, Tapa-Like Loop, Rail Pool)
Thursday, September 26, 2024
Puzzles #679 & #680 - Twin Snakes (Slitherlink)
Tuesday, September 24, 2024
Puzzles #671 & #672 - 24HPC Extras (Slitherlink, Sukoro)
Sunday, September 22, 2024
Puzzles #665, #666 & #667 - 24HPC Zodiac (NIKOJI, Nurimisaki, Balance Loop)
Friday, September 20, 2024
Puzzles #662 & #663 - 24HPC Loops (Nagare, All or Nothing)
Tuesday, September 17, 2024
Puzzles #655, #656 & #657 - IPC Extras (Yajilin, Masyu All Cells)
Sunday, September 15, 2024
Puzzles #649, #650 & #651 - IPC Round 1 (Fivecells, Cave, Yajilin)
Friday, February 23, 2024
Puzzle #645 - S is for... (Slitherlink)
I completely forgot I had this old Slitherlink lying around until recently. It was originally intended for PuzzleDuel until I made a puzzle I liked better for that role, and then this one just say in my spreadsheet for months and months, forgotten. There's not even anything really wrong with this puzzle either, it's just a bit plain.
Wednesday, February 21, 2024
Puzzles #641, #642 & #643 - Almost Symmetric (Masyu)
Monday, February 19, 2024
Puzzle #639 - Chained Again (Yajilin)
A few years after the first Yajilin chains on Puzzlers Club (apparently about 4.5 years), the old spreadsheet was rediscovered. Somebody noted that the amount of givens would always be an even number, so... I made a starting point with an odd number, which also served as a way of unsticking the chain, as it must be constructed linearly.
Tuesday, February 13, 2024
Puzzles #629 & #630 - Crumbling Castle (Castle Wall)
Before WPC 2023, I ran a Puzzle Getchu!, a contest themed on Ape Escape. I had intended to queue these puzzles for posting before WPC, but didn't have the time. Better late than never!
This. This is why I saved Castle Wall for the fifteenth slot, Crumbling Castle. This level is notable for being the first boss level, and also being the second largest level in the entire game. I had actually already made a decently large Castle Wall that I hadn't published, and when I decided I was making this contest, I realized that this puzzle would be a perfect fit. The example took a bit of effort to build something showcasing everything that might show up in the 15 point contest puzzle, even though I knew it was a no gray, fully clued puzzle.
Saturday, February 10, 2024
Puzzles #622 & #623 - Hot Springs (Onsen)
Before WPC 2023, I ran a Puzzle Getchu!, a contest themed on Ape Escape. I had intended to queue these puzzles for posting before WPC, but didn't have the time. Better late than never!
The twelfth level, Hot Springs, was also extremely obvious: it had to be an Onsen-meguri puzzle. Hot Springs is also one of the more infamous levels in Ape Escape, so I had wanted to make this puzzle extremely hard... but by the time I got to it, I was tending way too hard overall, so made this one easier to compensate, ending up at only 5 points. I still kept the "tall" nature of the level in the puzzle, though, and used loops with 2, 3 and 4 not because they're consecutive numbers, but because that's how many monkeys are in each room! Having room symmetry under these constraints was pretty tough to get to work too, for both the example and main puzzles. The example especially since I needed an empty circle - the example is probably harder, actually.

































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