I have to say, when I set out to create a puzzle that would work as both a Gokigen and a Creek, I didn't expect to run into problems filling the last corner. See if you can guess where it was from the redundant clues- though I'm still pleased with the construction and aesthetic here, even if both turned out a little easier than anticipated.
I've noticed that my design style tends to eschew clues that can obviously only resolve in one way in my puzzles. So when I realized that I could use a bunch of 0 clues in a Gokigen puzzle to set up a series of interesting deductions, I jumped at the opportunity.
Today I learned that constructing Gokigen with an aesthetic takes a lot more thinking ahead than most other puzzle types. I have no further commentary on this puzzle.
As of this Gokigen puzzle, I successfully managed to post a puzzle every day for a month! This was really tough to find the time for with everything else I've been up to (finalizing a contest for LMI starting early October) and general life stuff. This puzzle was constructed on my phone while I was outside, because the break-in hit me and I wanted to get the continuation I had in mind written down before I forgot it.
It turns out that solving a bunch of Gokigen (also known as Slant) puzzles doesn't really equip you for how to construct them effectively- keeping the intended logic intact while ensuring that everything can be specified is very difficult, at least for me.