I started with this layout, which was an attempt to have a manual seed that I would just bash numbers into until I had a working puzzle. However, this process ended up requiring a lot more manual effort than I expected as there would frequently be multiple or no solutions from a given start. I'd say the tool use definitely helped with the construction, but then again without attempting to use the tool I probably would have settled into one of the more forcing starts more immediately.
I then made another puzzle entirely by hand, only using the tool to verify uniqueness. Given the shorter timeframe and that I'd already made a puzzle with an unchecked difficulty, I aimed intentionally a bit easier.
I, uh, also went out of my way to make a completely unchecked abomination of a puzzle with no intended solve path, just for the potential extreme of a generated puzzle. I... am not going to link it to not subject any puzz.link/db users to the puzzle, but also... just look at it.
I don't know about you, but that's not a world I want to live in.
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