Showing posts with label star battle. Show all posts
Showing posts with label star battle. Show all posts

Friday, July 7, 2023

Puzzles #524, #525 & #526 - So Many Bees Part 6

For secret solver last year, I was assigned to write a puzzle for dylanamite. I did not write a puzzle, I wrote a 26 puzzle set that I'll be posting over the next 3 days, ending on the 10th with the full PDF that was sent. When Jamie signed Dylan up (Dylan would have anyway) he did so with the comment "please send me so many bees". And so, I sent so, so, so many bees.


Just so many bees.

Ququ
Standard Ququ rules apply. I... don't like this type and it's only notable for beginning with a Q. And the fact that in the puzzle pack, this puzzle was completely blocked by a picture of a bee and the link needed to be found elsewhere.

Star Battle Builder
Standard Star Battle rules apply. Additionally, some region borders are obscured by bees, but the star placements can still be determined.
While constructing this puzzle I ran into an issue with the end and not being able to uniquely determine regions. I decided that this was okay as the gimmick was some regions were obscured, not that the regions needed to be found. However, if that's unsatisfying to you I've included a version with a few extra borders that does result in unique regions. Also, the presentation in the pack involved covering the center and outside edges with bees. Because, as we all know, it was funny.

Tentaisho
Standard Spiral Galaxies rules apply. Another genre with a common rename, and another one with no bees in it? The only notable thing I did here was a custom win message in the penpa, specifically "Test Solution Bees Ignore". I don't know who's on that hunt team, but it's a great name, hope you guys don't mind referencing it here.

Saturday, January 29, 2022

Puzzles #391 - 400 - MadMahogany's Christmas Tree Conundrum (Shading and Sudoku Medley)

Like the last two years, I took part in the Secret Solver event on Puzzlers Club. This time around, I got MadMahogany, someone I mostly know is semi-active (I think?) on the CTC Discord, and some of their most memorable puzzles they've posted to their blog have been shading or sudoku puzzles. Sudoku is obviously outside my general comfort zone, but whatever, this was the perfect opportunity to go big and make something incredible. So I made a Samurai Sudoku shaped like a Christmas tree with different variants in each subgrid. Rules after the puzzle images.

I also decided to make a collection of 5x5 shading puzzles themed on 12/25 (as close as I could get it) for each shading puzzle variant in the big puzzle. Rules for Nurikabe, Tasquare, Canal View, Nuribou, Kurotto, Kurodoko, Nurimisaki, Mochikoro and Cave can be found linked here, as well as Sudoku. These 9 puzzles were a last minute addition when I finished with time to spare, and I thought it would be nice to have a brief reminder / demonstration of the shading rules before having to dig into the tree itself.
"penpa" link (the URL is too long for some browsers, so go to Penpa, select "Load" from the top bar, and paste the URL from the pastebin into that box to load the puzzle)

So, here's the tree. Standard rules apply for each puzzle type within each labelled subgrid. Some grids overlap: the contents must satisfy all rules from both grids when taken only for that grid. As an example, Kurodoko requires shaded cells to not be adjacent to other shaded cells. This rule only applies within the Kurodoko grid, and so a shaded cell on the edge could be adjacent to a shaded cell in another grid. Any cell with an outlined gray circle will have its value act as a clue for the shading puzzle in that grid. Note that most thermos and arrows have the circles coincide with shading clues, but not all. A rundown of each variant rule follows. Star Battle - 1s and 2s may not share an edge or corner with each other. Thermo - numbers must strictly increase from the circle to the end. Arrow - the sum of all numbers on the arrow must equal the number in the circle. Classic - no additional restrictions apply. XV - Cells separated by a V must sum to 5. Cells separated by an X must sum to 10. Cells separated by an XV must sum to 15. Not all Xs or Vs are given. Kropki - Cells separated by a white dot must differ by exactly 1. Cells separated by a black dot must have one number be exactly double the other number. Not all dots are given. Difference - Cells separated by a red dot must have a difference of the number inside the dot. Killer - Cells inside a cage must sum to the value in the cage, and must not repeat within a cage. Product - Cells separated by a pentagon must have a product of the number inside the pentagon.

This puzzle took me probably 30 hours across several weeks to construct, and I got to work with a couple rulesets I'd never worked with before. Like overlapping grids (somehow this was new to me- many headaches from contradictions across grids though...), most of these number placement variants (Arrows are a huge pain, and Killer is way harder than I thought it would be), and Mochikoro and Canal View (fun and easy, painful and difficult. Though some of the Canal View pain was from the other restrictions, it's hard to make unique!). Special mention goes to the Nurikabe for being an absolutely massive gigantic pain to make unique, and the Cave, and the Kurotto section, and generally huge parts of this puzzle barely work. But it all comes together beautifully and I'm very proud of what I came up with here. And my solver liked it, too. :)

I'd also like to take this space to thank Rever for testsolving most of this puzzle before I sent it out, Swaroop for updating Penpa to even support grids this big, and djmathman for making the gift I received, which is really quite excellent.

That's all for now, sorry about the inactivity here, more puzzles soon once I write up the posts for them because I have another 8 waiting already. Errata: added a white kropki dot I thought was unnecessary, but was made necessary due to a bad deduction in completely different section.

Monday, June 21, 2021

Puzzle #362 - Hexagony Star Battle

There's a funny thing about the Star Battle puzzles from Hexagony. Eric Fox made both the square and hexagonal grid contest puzzles, but we still needed an example. And so, I set out to make the most interesting 1 star Star Battle I could on a 6x6 grid. I'd definitely say I succeeded, even if one of my intended core steps can be circumvented.
I'd highly recommend checking out the other two Star Battles before watching the solution video below- I promise they're both well worth it!

Saturday, October 24, 2020

Puzzles #228, #229 & #230 - Virgo (Star Battle Sudoku)

As much as it's not my favorite thing to solve, I knew for the Puzzle Zodiac I should include some sort of Sudoku puzzle. So when browsing variants I spotted Star Battle Sudoku and thought that it would be a perfect fit, merging number placement and object placement into one puzzle. For the puzz.link interfaces, the highest placeable number(s) represent stars, and the solution should contain (1-5 and 1 star) or (1-7 and 2 stars) in every row, column and region with no stars sharing an edge or corner.
For the example puzzle, my goal was to make sure that it was fairly easy. To that end, I placed an S into the givens because why not?
Puzzle 11 on the test, worth 20 points, and nicknamed "5 star confusion". This is a puzzle that just kind of ended up working out, as I placed in some numbers arbitrarily and deduced as much as I could, which was most of the grid. My only goal was to have 5 and star disambiguated by the Star Battle touching constraint, and this was free points for most people.
Puzzle 12 on the test, worth 50 points, and themed on the Virgo sign. It took me a very long time to hit on an arrangement of givens that looked like Virgo, and even once I did I had way too many givens to make an interesting puzzle and I kept running into dead ends. Eventually I removed some givens and tried moving the symbol around the grid before finally hitting on this arrangement. The rest of the fill took a bit of work to resolve, too. Ultimately any sudoku contest regulars blasted through this puzzle in no time and often earned over 20 points per minute. Does that mean it was overvalued? I don't think so- I balanced the points around more general puzzle people, which means that anyone who specializes in a type would earn more points per minute, compared to making a couple puzzles bad points per minute for most people.

Thursday, September 12, 2019

Puzzle #59 - Moon Landing (Star Battle)

This was my entry for Puzzler's Club Logic Showcase #7. The only requirements were that the grid had to be 11x11, and should have 11 of something. Naturally, an 11x11 Star Battle would have 11 regions.
I still don't really know how to make a Star Battle. This took several days to hammer out a puzzle that even worked, let alone had some interesting logical steps. I believe this placed 4th- right in the middle of the pack.

Friday, July 5, 2019