The rest of the contest puzzles (and their bonuses) will be going up one an hour, every hour from when this post goes live.
Trial 3: This was a late addition to the trials, because the puzzle I originally made for unclued walls I decided I didn't like. This puzzle also doubles as a puzzle were certain parity steps are extremely helpful.
Trial 5: Now this is a puzzle that set the tone for the contest proper: no clear starting point but a clever argument exists to break in. I'm very happy with how this one turned out. The corners proved quite difficult to get to work with this layout, too.
Trial 1: My only goal here was to have no difficult steps necessary, along with the standard design considerations. Unclued but forced shaded cells were a bonus.
Trial 2: I wanted to show the interaction between overlapping clues for this puzzle. Fun fact: the puzzle is unique with only the two values in column 4.
Trial 3: This was a late addition to the trials, because the puzzle I originally made for unclued walls I decided I didn't like. This puzzle also doubles as a puzzle were certain parity steps are extremely helpful.
Trial 4: Zero clues give a lot of simple loop logic, and I felt that by including it here, it could be fair to include later. Ultimately I tried to have this series continue building on itself, where crucial steps in past puzzles could be used again as assumed knowledge. Did it work the way I anticipated? Sort of!
Trial 5: Now this is a puzzle that set the tone for the contest proper: no clear starting point but a clever argument exists to break in. I'm very happy with how this one turned out. The corners proved quite difficult to get to work with this layout, too.
The Rejects: The first reject was because I didn't think it was a particularly interesting puzzle and I could do the "shaded cell in one of two" thing better. The second? I thought the puzzle was boring and didn't really showcase anything new. Neither are bad puzzles, they just weren't what I was going for.
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