I'm actually quite happy with how this example turned out, as it shows everything I wanted to show. Some rows aren't clued at all, large and small restricted sums are used, and min-maxing intersections is important as well. It's not the full Kakuro toolkit, not even close, but it does the job.
Much later, I went to fill in some of the missing gaps in construction with the necessary difficulties. An easier puzzle was needed, and so I made this "Plus or Minus" puzzle, which solves in two halves. The bottom is mostly straightforward, while the top is quite tough without a critical insight.
I really wanted to sneak in some triangular min-maxing here, but the addition never quite worked out in the end. Despite only having 13 more cells (33%) more than the first Kakuro in the contest, this was worth 45 points- 3 times as much! Some of the required chaining is hard to spot, and there are a lot more sums that are only used to fill one cell after another is resolved. This one is a bit rough around the edges and could have been better- I'll probably revisit the type some time down the road.
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