Just so many bees.
Army Ants vs. Bees
The rules of this Army Ants variant are as follows: Move some symbols such that each orthogonally connected group forms a sequence of consecutive numbers starting with 1 or consists of more than one bee. Each number in a numbered sequence must be orthogonally adjacent to the next. A symbol may move vertically and horizontally any number of times, but may not pass through bold borders. Each cell may be used at most once: as a symbol's starting point, part of a path, or a symbol's final destination.
In the puzzlink interface, every question mark is a bee. And yes, I did literally put bees in the puzzle. This is going to be a running theme here.
As for my thoughts on this puzzle, I think it's a pretty neat variant rule and could be used in more puzzles than just this, though justifying the rule without leaning into a swarm of bees is definitely on the tricky side.
BattleBs
Standard Battleships rules apply, with a non-standard fleet. Ships can be rotated or reflected.
This is somehow the first Battleships puzzle I've ever published. I still don't totally understand how to make them well, though in this case the gimmicky fleet goes a long way.
Curve Data
Standard Curve Data rules apply.
I actually made this puzzle partially solution first, as tiling the grid entirely with lowercase b shapes is surprisingly difficult. Once I had a working solution, I could tweak it in a lot of different ways, guarantee a clean logical start, and then move clues around to get clue symmetry. A bit of a non-standard construction route to what I think is a nice little puzzle.
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