Round 2 also required a new "rule pool" for non-loop puzzles, with a list of possible rules that might be used where the final puzzle or puzzles would use some combination of those rules. The list of rules for shading I came up with were:
- Numbers may never be shaded.
- Numbers give the area of the region they're in. (Nurikabe clues)
- Numbers give the number of shaded cells in the up to 8 surrounding cells. (Minesweeper clues)
- Black circles must be shaded, white circles must be unshaded. (Statue Park clues)
- All unshaded cells are connected.
- All shaded cells are connected.
- No two shaded cells share an edge.
- All shaded areas have exactly 4 cells.
I took this opportunity to experiment farther with some rule combinations that are less common, and aimed for two options of what to use in the contest. I made a set of three smaller/easier puzzles, and one harder puzzle, with no real preference as to what was used. It turned out, neither - the round ended up using these two from the set of three, and I'll post the bonus puzzles tomorrow.
And by that I mean they're queued up for tomorrow. I'm writing this in mid June.
First puzzle: 30 points, using rules 1 and 6. This isn't a particularly rich ruleset but it's nice for a couple one-offs. I wrote this puzzle on the train to the MIT Logic Puzzle Open too!
Second puzzle: 10 points, using rules 3, 4 and 7. While this puzzle is intentionally very breezy, this combination of rules is very close to an original genre I have lying around that I think has some real potential. I'll make some puzzles for that later, but it adds a no 2x2 white rule (giving a way to force more shaded cells) and allows varying the shaded area sizes allowed in a puzzle.
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