For secret solver last year, I was assigned to write a puzzle for dylanamite. I did not write a puzzle, I wrote a 26 puzzle set that I'll be posting over the next 2 days, ending on the 10th with the full PDF that was sent. When Jamie signed Dylan up (Dylan would have anyway) he did so with the comment "please send me so many bees". And so, I sent so, so, so many bees.
Just so many bees.
Uso-One but the clues are obscured by a faint buzzing sound
Standard Uso-One rules apply. Additionally, the clued are all ciphered: each distinct symbol stands for a different value, and all instances of the same symbol have the same value. Liar puzzles are still something I'm not comfortable with and always struggle. The region layout here definitely proved challenging to work with.
Vertex Slitherlink (Bees and Crabs)
Standard Vertex Slitherlink rules apply. Additionally, all bees must be inside the loop and all crabs must be outside the loop. Why crabs? Because the year prior, Dylan received a room escape game set in Jamie's basement, with so many crabs in it. Vertex Slitherlink as a type is really prone to getting uniqueness issues if you're not careful with setting up areas with all vertices used, it's pretty weird.
Word Search for Bees
Standard Word Search rules apply. Additionally, some cells are empty and their contents must be determined during solving. All instances of a bee emoji stand for either "BE" or "BEE".I probably spent longer picking the word list than building the puzzle, honestly.
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